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A list of known armor variants in Halo: Reach

UPDATE: I’ve started adding thumbnails of each piece of armor.  I think I got all the way through the helmets, and I’ll add more as time permits.

Here’s a list of all of the armor I’ve seen in Halo: Reach videos and screenshots so far, along with their descriptions. Without accompanying pictures, the Armor Effects and Firefight Voices are probably the most interesting things on this list… though I suppose if you’re enough of a Halo nerd like me, you’ll find the Helmet variants pretty interesting as well.

To get an idea of what they look like, check out this official Bungie image, the armor images on this blog (towards the bottom), and this IGN Armory Video.

Some abbreviations used (with links to Wikipedia, or to the Halo Wiki if the term is fictional):
CNM = Command Network Module
HESA = Hardened External Sensor Array
HUL = Hardened UpLink
PARA = PARAtrooper (?)
UA = Up-Armored
Also, note that GUNGNIR is a Norse mythology reference, much like MJOLNIR.

Click on thumbnails for larger screenshots.
  • Helmet
    • Mark V [B]
      • BASE
      • Unknown (HUL?)
    • CQC: Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades.
      • BASE

      • UA
      • HUL: External hardened uplink for MILINT acquisition; required for sensitive OPs. (Possibly UA/HUL?)
      • Unknown (CBRN?)
      • Unknown (Possibly finalized version of HUL?)
    • ODST: The ODST helmet is one of the most recognizable faces of the UNSC’s Special Forces.
      • BASE: Many technologies initially developed for MJOLNIR have gained widespread adoption
      • UA/CNM: Up-armored variant with Command network module.
      • CBRN/HUL: For operations in hazard zones; hardened uplink module.
    • HAZOP: Some operations are considered hazardous even for a fully armed Spartan.
      • BASE: Mk. V helmet variant for use in hazardous environments.
      • CBRN/HUL
      • CNM-I
    • EOD: Developed at the Damascus Materials Testing Facility on X Ceti 4; entered service in 2531.
      • BASE
    • OPERATOR: Developed exclusively for the ONI’s Beta-5 Asymmetrical Action Group.
      • BASE
    • GRENADIER: The Mk. IV [G] variant is an up-armored prototype based on the basic Mk. IV helmet.
      • BASE
    • AIR ASSAULT: The MJOLNIR/AA variant was developed as an improvement of the venerable ODST helmet.
      • BASE
    • SCOUT: The MJOLNIR VI/S variant was developed and tested at the ONI’s Ordnance Testing Facility.
      • BASE
    • EVA: The MJOLNIR V [V] variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede.
      • BASE
    • MILITARY POLICE: The MK. V [MP] is a shared asset with Beta-5 Security: as such, sensor upgrades are many and varied.
      • BASE
      • CNM (with CBRN?)
      • HESA-E: Hardened external sensory array-external; standard issue for Outer Colony Beta-5 Security units.
    • CQB: The MJOLNIR/C variant was developed and tested at the UNSC facilities in Essen and Songnam, respectively.
      • BASE
      • Unknown (CNM or HESA-E?)
      • Unknown (UA/HUL ?)
  • Shoulders (Left and/or Right)
    • DEFAULT: Restore your equipment to its default state.
    • FJ/PARA: Designed specifically for airborne units; maximum protection, minimum weight.
    • HAZOP: Some operations are considered hazardous even for a fully-armored Spartan.
    • JFO: Designed and tested at Beweglischristungsysteme of Essen, Deutschland.
    • EOD
    • MARK V [B]: The Mk. V [B] is one of several ‘privatized’ variants of previously classified war material.
  • Chest
    • DEFAULT: Restore your equipment to its default state.
    • HP/HALO: Supplemental armor with hard points for High-Altitude Low-Opening gear.
    • UA/COUNTERASSAULT: Supplemental Armor, Torso, MJOLNIR Mk. V; with increased storage capacity.
    • MP/BASE SECURITY
    • ASSAULT/SCOUT
    • ASSAULT/CQC: The three elements most important to CQC are: detailed planning, speed, and violence of action.
  • Wrist
    • DEFAULT: Restore your equipment to its default state.
    • UA/BUCKLER: Supplementary wrist protection.
    • UA/BRACER: Supplementary forearm protection.
    • TACTICAL/TACPAD: Dock for the MC5 Individual Data/Net Terminal.
  • Utility
    • DEFAULT: Restore your equipment to its default state.
    • TACTICAL/HARD CASE: For those things you don’t want to lose or break.
    • UA/NxRA: Supplemental armor, reactive, non-explosive.
  • Visor Color
    • DEFAULT
    • SILVER: Jumping feet first into hell isn’t your job; making sure it’s crowded when you get there is.
    • BLUE
  • Knee Guards
    • DEFAULT: Restore your equipment to its default state.
    • FJ/PARA: Designed specifically for airborne units; maximum protection, minimum weight.
    • GUNGNIR: The GUNGNIR Program also produced many supplementary armor systems.
    • GRENADIER: The MJOLNIR [G] prototype informed all subsequent supplemental armor development programs.
  • Armor Effect
    • DEFAULT: Restore your equipment to its default state.
    • BIRTHDAY PARTY: Your death is softened by a joyful noise. And confetti.
    • HEART ATTACK: Upon expiry, flying hearts mark your demise.
    • PESTILENCE: Foul brown clouds stink and swirl around steel.
    • INCLEMENT WEATHER: High voltage, indeed.
  • Firefight Voice
    • AUNTIE DOT [A.I.]
    • GYSGT STACKER
    • GYSGT BUCK: Truly, if he was any better, he’d be a Spartan. (Voiced by Nathan Fillion)
    • SGTMAJ JOHNSON: He knows what the ladies like.
    • CORTANA [A.I.]: Fortunately, she LIKES crazy.
    • JOHN S-117: Thought he’d try shooting his way out, mix things up a little.
  • Elite Armor
    • MINOR: All who walk the blessed path will find salvation…even in death.
    • SPEC-OPS: Out of darkness, these blades will light our way.
    • RANGER: Glory and honor guide our ascension.
    • ULTRA: On the blood of our fathers. On the blood of our sons.
    • ZEALOT: The true devotee honors our name with actions, not words.
    • GENERAL: Victory is secured, not from the throne, but from the front lines.
    • FIELD MARSHALL: With this sacrament of blood we journey into the Divine Beyond.

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Everything I know about Call of Duty: Modern Warfare 2

This is a list of everything I know about Call of Duty: Modern Warfare 2 at this point in time:

(updates to this list are in… whatever this color is)

General Info:

  • Release Date is 11-10-09.  All major retailers are taking pre-orders.  Amazon in particular is offering release-day shipping and $10 credit towards a future purchase.
  • It’s being released for Xbox 360, PS3, and PC.
  • There are three editions, for the console versions at least.  Regular, Hardened, and Prestige.  Regular is just the game.  Hardened comes in a steel case with an art book, “custom art”, and a code to download Call of Duty 1 (HD) when it gets released for XBLA and PSN.  Prestige edition includes all that the Hardened edition does plus “fully-functional, wearable, adjustable Night Vision Goggles with indiviually numbered and engraved collector’s stand.”  The editions are priced $59.99, $79.99, and $149.99, respectively. I’m not sure what the editions will include for PC or what the prices are.

General Gameplay & Engine:

  • Enhanced Call of Duty 4: Modern Warfare engine, running at 60 frames per second on consoles.
  • A new live-patching system will allow Infinity Ward to directly update the game’s data files, bypassing lengthy console certification patch processes (and potentially fixing multiplayer cheats & exploits much faster).
  • Some vehicles will be “interactive” (drivable), such as the snowmobile, truck, and tank.  You can shoot a pistol with your left hand while driving (at least with the snowmobile),
  • You will be able to swim and go ice-climbing.
  • Confirmed weapons:  ACR, AK-47, AT4, AUG HBAR, FAMAS, SPAS-12, USP.
  • The game will have “customizable weapons” (possibly more customizable than CoD4, but maybe not).
  • One of the weapon customizations will be a “Heartbeat Sensor”, which is an attachable motion-tracker, a la “Aliens”.
  • There will be a controllable, motion-tracking auto-turret, a la “Aliens”.
  • The game will have riot shields.
  • Apparently you’ll have the ability to throw and stick a “Semtex” to enemies, a la Halo’s plasma grenade.
  • “We go for authenticity not realism,” Zampella told Official PlayStation Magazine. “We’re not making a sim, we’re making entertainment. We want it to look real like an action movie.”
  • (7/30) The HUD will be smaller on-screen and have a new compass.

Single Player:

  • Linear, longer story mode with opportunities to take alternate paths through levels.
  • Levels will be “bigger” than those in CoD4.
  • Levels settings include: Rio De Janerio (Brazil), Russia, a military base in Kazakhstan, and a desert area in Afghanistan.  Level missions include: an oil pipeline stealth scuba operation, an oil tanker attack, a Siberian operation (with a snowmobile), and a helicopter assault.
  • Special co-op mode called “Special Forces”. Co-op missions are not tied to the main campaign’s story, but may provide alternate viewpoints.
  • Co-op levels include a snowmobile race, a battle alongside U.S. Navy SEALs, and fending off a wave of 50 enemies at once.
  • Fewer infinite enemy respawns that are only stopped by passing an invisible trigger line.  The game engine uses a “dynamic AI,” which has replaced the respawn system and allows enemies to act more independently. These “smarter” enemies are designed to actively seek and drive the player forward through a level, and can break away from set behaviors such as following a designated route in order to attack more quickly. The player cannot depend on an enemy being in the same location because enemies will behave differently each time a level is played.
  • Stealth will be a viable gameplay option (no more enemies with x-ray vision).
  • CoD4′s Captain ‘Soap’ MacTavish returns as a non-playable character.
  • Ken Lally (Resident Evil 5′s Wesker), will be a voice actor.
  • (7/30) Co-op will be 2-player only.

Multiplayer:

  • Xbox 360 will be getting timed exclusivity on two map packs; PS3 owners will have to wait 6-12 months.
  • Killstreak loadouts will be customizable with new unlockables (so, instead of always getting UAV radar at 3 kills, air strike at 5 kills and a helicopter at 7 kills, you’ll be able to choose what you want and when).
  • There are 15 killstreak loadout unlockables, including AC130 cannon fire at 11 kills.
  • You will be able to man the guns of AC130 (with thermal vision) during multiplayer.
  • You get bonus XP for killing a player right before they get a streak (“Buzzkill”) and for getting revenge on them (“Payback”).
  • It is apparently possible to earn 2300 XP with a single kill.
  • Multiplayer will “highlight exceptional players and reward heroic actions.”
  • (7/30) 4 factions. (Possibly “US Army Rangers”, “British SAS”, some sort of middle-eastern faction, and “Russian Spetsnaz”)
  • (7/30) The AC130 will have a time limit (30 seconds?) and have 3 different guns you can switch between.  You can turn thermal imaging on and off.  The gunfire can destroy parts of the environment.

Some HD gameplay videos you should watch:

Sources: Planet Call of Duty, Wikipedia, Multiplayer AC130 YouTube video, GameTrailer’s “Pop-Block: Multiplayer Video.

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iPhone 3.0 Software announced

The good news:

  • Push (background) notifications for apps (e.g., you can log into all your accounts on the Meebo app then close the app – it will notify you when you get a message)
  • Cut, copy  & paste text in any app, undo with a shake
  • SMS app is now “Messages” app
    • MMS support (pictures in text messages)
    • Can forward and delete individual messages
    • Can send and receive contact cards, audio files, locations
  • Landscape (wide) keyboard for all Apple apps (Mail, Safari, etc.)
  • Peer-to-peer wireless gaming
  • A2DP (stereo over bluetooth)
  • Spotlight – adds search to all key apps (Address Book, Mail, Calendar. iPod, Notes)
  • Sync notes to your computer
  • Multi-photo emailing
  • Support for turn-by-turn GPS
  • Voice Memo app
  • Calendar app subscriptions (CalDAV, Exchange support)
  • Downloadable content for apps
  • Communication with iPhone accessories (possibility of a gamepad attachment?)

The bad news:  won’t be released until sometime “this summer”.  :-(

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Watchmen reactions

So it’s been a few days since I saw Watchmen, and I’ve had some time to reflect on it.  I think I did get caught up in the hype a bit and was a bit too undercritical of the movie when I first walked out of the theater (I came pretty close to calling it “better than the Dark Knight”, among other things).  Now, I do recognize that some of the character development was a bit glossed over and there really wasn’t a need for so much graphic violence, but I still think it’s a wonderfully interesting and unique movie that deserves a place beside the Dark Knight, even if it’s not above it.

But what are really getting to me now are the reactions that I’ve heard from friends and family and those that I’ve read online.  It seems to break down like this:

  • Movie critics generally see the movie as a bore, the characters as uninteresting or underdeveloped, and the movie overly ambitious and full of a lot of over-the-top stylistic elements without much substance.
  • Watchmen graphic novel fans usually tear the movie apart for omitting or changing what they considered to be key elements of the story, or condemn the movie more generally for not communicating the same themes well enough or not having the same impact as the source material.
  • The average movie-goer (unfamiliar with Watchmen at all) was wholly disappointed (this goes back to my expectations post last week).  The movie was too boring, didn’t have enough action, was too graphically violent, had too much nudity, not enough story, too many characters, etc., etc.  Like I already mentioned, I write a lot of this off as simply people wanting another blockbuster, action-packed superhero movie and becoming rather indignant when they didn’t get it. (I heard at least one report of a parent bringing their 8-12 year-old children along…)

Continued…

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My new computer and what I plan to do with it

Here’s what I ordered:

  • 24″ iMac (MB420LL/A, March ’09)
  • Glossy widescreen TFT active-matrix LCD (CCFL backlit)
    1920×1200 maximum resolution
    385 cd/m2 typical brightness
    750:1 typical contrast ratio
    178° horizontal, 178° vertical typical viewing angles
  • 3.06GHz Intel Core 2 Duo processor
  • ATI Radeon HD 4850 with 512MB GDDR3 memory
  • 4GB 1066MHz DDR3 SDRAM (2x2GB)
    6MB shared L2 cache
    1066MHz frontside bus
  • 1.0TB 7200RPM Serial ATA Hard Drive
    Slot-loading Serial ATA 8x SuperDrive (DVD±R DL/DVD±RW/CD-RW)
  • 10/100/1000BASE-T Gigabit Ethernet
    802.11n Airport Extreme wireless networking
    Bluetooth 2.1 + EDR (Enhanced Data Rate)
    1x FireWire 800 port, 7 watts, up to 800MBps (backwards compatible with FireWire 400)
    4x USB 2.0 ports, up to 480MBps
  • Internal 24-watt digital amplifier
    Built-in stereo speakers, microphone, iSight camera
    Optical digital audio input & output (minijacks)
    Mini DisplayPort output with support for DVI, VGA, and dual-link DVI
  • Supports:
    - Extended desktop and video mirroring modes
    - Up to two external displays
    - Full native resolution on the built-in display simultaneously with 2560×1600 resoultion on an external display
  • Mac OS X 10.5 Leopard
    iLife ’09 (iPhoto, iMovie, iDVD, iWeb, GarageBand)
    iWork ’09 (Pages, Numbers, Keynote)
  • Apple Wireless Mighty Mouse (though I’ll still use my Logitech VX Revolution mouse)
    Apple Wireless Keyboard
    Apple Remote

These are the improvements it will offer over my current 12″ PowerBook laptop:

Continued…

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Watchmen & Movie Expectations

I saw Watchmen last night (Thursday night 12:01am showing), and I loved it. The person I saw it with, however, did not. This in itself doesn’t bother me – I’m OK with people having different opinions than me (well, usually). But after talking to her, it became clear that her expectations for the movie were the reason for a large part of her disappointment.

Personally, I’ve been stung by this before. I usually try my best to go into movies with little or no expectations, so even if the movie is just average it’s still a pleasant suprise and experience. Sometimes, however, this is next to impossible, given the familiarity I have with the subject or the hype surrounding the movie (or in the case of Watchmen, both). Star Wars Episode I is a perfect example of this. After repeated viewings more recently I have come to appreciate the movie more for what it is, but at the time I was so disgusted by how much it didn’t live up to the original trilogy that I left the theater in a pretty bad mood.

I admit that I haven’t read the Watchmen graphic novel. It seems like something I should have done before seeing the movie, but in scenarios such as this I can’t escape the feeling that doing so could negatively affect my enjoyment of the movie (if they cut out some really cool scenes from the movie that were in the book, for example). However, that didn’t stop me from researching the graphic novel. I read the Wikipedia entry and some of the associated links, I watched interviews with Zack Snyder and others about the source material, and I read comments and literary reviews of the novel itself. I would say by the end I understood the cultural significance of the text, and while I didn’t know every detail of the storyline, I had a pretty good idea what to expect. These accurate and semi-accurate expectations probably helped me enjoy the movie much more than I otherwise would have.

As I mentioned before, it came to light after the movie that her expectations were quite a bit different. It’s too late for me to affect her initial impression of the movie (I can only hope she comes to enjoy more like I have with repeated viewings, if she’s willing to do so), but I can offer an “expectation adjustment” to those of you who haven’t seen it yet and aren’t familiar with the graphic novel.

So, I thought I’d run through a quick list of what Watchmen is and is not:

Continued…

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